Onboarding Web App

due February 27, 2020

You are working for a new startup that is looking to launch a software as a service (SaaS) desktop web app for companies to use internally for their onboarding process. You will be researching the market and meeting with employees to determine the needs of the business and then developing an MVP based upon your findings.

So far, we have been designing for customers as the end user, but now you have to consider multiple kinds of users:

A good example of a SaaS is Gusto

Setup

Materials

Project Scope

You will be designing a new product. If a company you research is already using a product, then that product is a competitor, and you should design something superior. Don’t try to change the existing product.

Because you are launching this product, you need to ensure that this is a service that would be useful to multiple companies.

Deliverables

Research

You are required to find people inside companies to talk to. You should focus on tech-forward companies that have grown to a number where they are starting to need some onboarding-related tools (probably at least 8-10 people). This is why it is critical to start now so that you have time to plan and visit offices in the first week of the project. Research can be done remotely over video conference if you are connected to companies elsewhere.

As you research

Considerations as you investigate how companies currently accomplish onboarding:

Suggestions

Roadmap

Weekend

Monday

Tuesday

Wednesday

Thursday

Friday: Hackathon

Monday

Tuesday

Wednesday

Thursday

Presentation (6 minutes)

You will present in front of a jury panel composed of 2 UX/UI designers. Think of this as an opportunity to get an outside opinion from someone who is actively and currently working in the field. Working in a high pressure situation in a safe environment is going to be great practice for you ahead of your job interviews.

Your presentation should answer the following questions:

  1. What did your research show you?
  2. What variations on your design did you explore?
  3. How were your design decisions connected to your research findings?
  4. How would a user operate your final design?
  5. How did your design change based on testing with users?
  6. What features are on your 3–6 month roadmap?
  7. How did you determine which features to ship first?

Bonus

Uploads